Dead Rising Wii: Good Idea?

Dead Rising: Zombie Sacrifice
For me, 2006’s early 360 title Dead Rising was always about the sheer number of zombies that were pushed. Hundreds of the creatures could be onscreen at any given time–and it was a joyous initial exhibit of the 360’s power.

But now, these screens from Dead Rising’s Wii port (Zombie Sacrifice) have been released. I must say, I’m impressed with the detail of the character models–but at what price has this feature come? Take a look.

Note the six or so zombies in the distance. How many zombies do I need? A lot more. Nice models, though! Showcase of what I can assume to be the throw/swing mechanics.

As you can see, the zombies (and Frank) are looking spiffy–but there’s only a few of them. Now, I understand the Wii can’t push polys like the 360 can–but, personally, I’d rather have zombies that looked 50% worse, but 100 of them onscreen instead of 20. I’d rather have a LoD system where distant zombies faded even into the 2D realm–but not this surely pop-in filled display.

On a gameplay note, I’m ecstatic to see that they’re implementing real mechanic and structure to the game–Dead Rising was a good title for the early 360, but its timed mechanic kept ol’ OCD-explorer me away.

What do you think? Fire off a comment.

Fallout on the Horizon

Fallout Thoughts

The Fallout games are best remembered as top-down turn-by-turn RPGs that blurred the line between fiction and reality. The dismal and decrepit worlds that the main character visited in his adventures were dark and gritty, but they had their fair share of humor and they were a blast to explore.

10 years after Fallout 2 hit stores comes Fallout 3, the newest installment in the series. Bethesda, the force behind The Elder Scrolls IV: Oblivion, is developing the game. Bethesda is attempting to update the series to fit with the current generation of games, while trying not to mess too much with the formula that made the games so great in the first place.

The Vault

Uncanny Valley

The game starts you out in a nuclear vault, and introduces you to the new style that Bethesda has implemented in the game. Expect more creepy “uncanny-valley” chats with all kinds of NPCs throughout this game (a la Oblivion).

Pipboy!

Lingering Damage Effects

Area-Specific Damage

Fallout 3 seems to take familiar RPG elements from the old games, which is good for fans of the series. Bethesda even included area-specific damage, which is a series trademark.

Fallout 3 is due out Quarter Four of 2008, and I couldn’t be more excited.

Zombie Killin' Fun!

Call of Duty: World at War - First Trailer


Considering the 2-year turnaround time, I am really pushing for Treyarch to make this one good, I think they can do it and I would love them for it, but I’m still partially holding my breath.

(Thanks GameTrailers.)