Impressions: F.E.A.R. 2: Project Origin

Impressions: F.E.A.R. 2: Project Origin

And that’s the last time I’ll be using the full title.

As much as I’d love to do a full review of the title, I don’t have the time. So I’ll simply talk about it for a bit.

F.E.A.R. 2 is a solid current-gen corridor shooter with a high level of polish, beautiful graphics, and a bit of a convoluted story. That is all.

No, I wouldn’t do that. Let’s start by talking about graphics and aesthetics.

F.E.A.R. was something of an intermediary step in generations. Though it used parallax mapping and real-time effects well, we look on it today as having fairly low-resolution textures, along with aliasing problems and shadows too hard for their own good.

F.E.A.R. 2 is different. It’s a wholly current-gen game. The lighting model is well done, antialiasing works evenly, it runs well on computers of all specs, and the textures are basically all high-res. I do miss the flying concrete dust, and, as many have complained, the bullet holes seem significantly downgraded (in FEAR, they appeared almost 3D–here they fall quite literally flat); but these problems are insignificant to the whole picture of a beautiful game.

That’s the graphics for you. Now, let’s talk about gameplay.

FEAR2 is strictly a corridor shooter. There’s almost no puzzle solving, and a minimal amount of exploration. That being said, it’s a damn fun corridor shooter. I never finished the first FEAR. It never sucked me in. This one has, and I actually finished it. It’s pretty rare that I finish a game.

The guns feel like guns, here, whereas in the original I found them a bit flimsy. There’s also a few key incredible setpieces–like one sequence where you battle Replica forces on tram cars speeding through a miles-long cargo tunnel. If you like the introductory train sequence of games like Half-Life and the second, imagine battling another train car as you ride into Black Mesa. Only the train cars can pivot. It’s been done before, definitely, but here’s it’s done quite well.

The scares here, unfortunately, don’t return. Much like Condemned 2, much of the scare factor from the original game has been removed. Alma no longer scares me. There are a few jumps, but nothing compared to Condemned 1 or a few moments in FEAR (like the Alma-at-the-top-of-your-ladder bit). They try very hard to get a rise out of you, but mostly fall flat.

In brief, Project Origin is damn solid. It’s fun, if a bit heavy-handed, but with incredibly solid gunplay and a spit-shine level of professional polish. It took me about 10.6 hours to complete, from pressing play to the ending credits. I’d recommend it.

Also: about that ending. WT-royal-F. If anyone knows what the hell went on, email me.

Review: Civilization Revolution

Civilization Revolution Review

Why, Sid, why?

Game Info

Developer: Firaxis
Publisher: 2K Games
Release Date: July 9, 2008
Genre: Turn-based strategy/God game
Available Platforms: Xbox 360, PS3, DS
Modes: Singleplayer, cooperative and competitive online
Reviewer’s Experience: Played several games of varying difficulties on the Xbox 360, both singleplayer and multiplayer. Demo played on the PS3. DS version not reviewed at this time.
Editor’s Note: The screenshots on this page are from the official website, however, we can vouch for them–unlike Haze the game actually looks like this, when it isn’t lagging like a bitch.

Lately I’ve found myself caught in a rather interesting trend that I’m sure many others are stuck in as well. It starts out with a good idea, (port Civilization to current generation consoles), continues with anticipation, (”This is the game I’ve always wanted to make.”-Sid Meier), and ends with a hot, steamy plate of pure shit. If you’ve managed to put together what I’m talking about, get yourself a cookie, if not, slap your mother and go hide in a corner. What I’m speaking of obviously is the latest adventures of world renowned God-Game Civilization, and it’s newest incarnation, Civilization Revolution.

Let me simply start this bound-to-be-misguided rant by simply stating that I am a LONG time Civ fanatic, dating back to Civ 3, which I played at my sister’s boyfriend’s house because they were too busy making out on the couch to give a fuck what I was doing. From there I was hooked, and after the purchase of every Civ-related game under the Sun since, I decided it was only right to make with the purchase of civilization Revolution, especially after hearing the roaring reviews and praise from it’s own developers. What drove me to trust any developers word is beyond me, but otherwise the idea of it seemed sound…in the beginning.

Quickly as more and more information became available I came to realize that this new life-sucking demon about to enter my world was in fact, nothing like the warm, cuddly life-sucking demon I had come to know and love on my personal computer. It began with simple things, like a lack of workers, and swiftly erupted into “OMG WE’RE SO GONNA GET GAME OF THE YEAR FOR THE MULTIPLAYER”, to those who believe this, I simply say, no. If you’re on the hunt for this year’s hottest multipleyer strategy game, look elsewhere, I literally cried at how bad this game ended up. It’s buggy, confusing, and overall a bad experience.

Let me simply state how horrible the experience was (in terms of multiplayer of course) by pasting here the Skype chat that took place between Zac “Kato” North and I “2Lt. T. Hoffman [2nd AER]” prior and following our attempt at this game.

[3:51:40 PM] 2Lt. T. Hoffman [2nd AER] says: les go
[3:51:52 PM] Zac says: ready when j00 are
[3:51:57 PM] Zac says: we’ll use live chat, k?
[3:52:01 PM] 2Lt. T. Hoffman [2nd AER] says: k
[3:52:10 PM] 2Lt. T. Hoffman [2nd AER] says: no comp close enoguh anyway
[3:52:11 PM] Zac says: moving to living room
[3:52:16 PM] 2Lt. T. Hoffman [2nd AER] says: k
[5:26:41 PM] Zac says: jesus christ that’s a terrible game
[5:26:44 PM] Zac says: I might take it bvack
[8:42:22 PM] 2Lt. T. Hoffman [2nd AER] says: *sigh* why does everything being released lately just seem to end up a huge disappointment?
[8:42:43 PM] Zac says: dunno
[8:42:46 PM] Zac says: yuo seemed to play for a bit
[8:43:05 PM] 2Lt. T. Hoffman [2nd AER] says: i actually played through a whole game
[8:43:12 PM] 2Lt. T. Hoffman [2nd AER] says: gawd
[8:43:14 PM] Zac says: and did it suck? :P
[8:43:22 PM] Zac says: lol I wrote impressions at VN, leaving the review to you
[8:43:42 PM] 2Lt. T. Hoffman [2nd AER] says: not absolutely, but it definitely doesnt FEEL like civ
[8:43:56 PM] 2Lt. T. Hoffman [2nd AER] says: ya know what?
[8:43:59 PM] 2Lt. T. Hoffman [2nd AER] says: bts? [Ed: Referring to the current edition of Civilization 4, Beyond the Sword.]

If that doesn’t sum it up, I don’t know what does.

Before you say anything, you simple-minded hoodlums, let me state that, yes, I did play the single player, yes, it was boring, and no, I will not kill your dog for you.

Simply because I am required by law, I will state a few nice things about this game. It’s pretty (compared to Civ 4, which was released back in ‘05), has a decent control interface (it actually does compared to the crap I’m used to with strategy games on consoles), and it’s dumbed down enough for all the consoletards out there who wanna think they’re cool.

A nicely built-up city. Top ten cities in the WOILD.
The ominous new grey fog of war. Diplomacy in action.

Overall, I give this game a resounding “*grumble*”

Please note that I only played the Xbox 360 version, and while I’m sure the PS3 version is about the same, the DS can go fuck itself [Ed: The DS versions sucks equally, although it is pretty for a DS game. There might be a short review of this forthcoming.]. Also, the term *grumble* is and always will be under my personal copyright of use it and I will kick your ass.

If you want more on the multiplyer I definitely recommend reading Zac’s article, as he basically covers all the feelings we had with several bugs in the game.

Civilization Revolution Impressions: A Civ Neutered

Civilization Revolution Impressions
Approximately two hours ago I took the trip to my local EB Games to pick up the hotly anticipated (by me and my Civ-playing friends, at least) Civilization: Revolution on the 360.

Holy crap. That was the worst decision of my Civ career.

I decided a long time ago that I was going to give Revolution (hereby known as CivRev) a chance. Workers are gone? Alright, that’s acceptable, maybe it’ll streamline gameplay. The game I’ve played for years with a keyboard and mouse has been squeezed onto a controller? Okay, fine sir, I’m sure the fine people at Firaxis can make it work.

I decided about thirty minutes ago that giving it a chance was a waste of $60.

First, I tried the multiplayer. I’ve invested many a night in Civ multiplayer with my friends, and I was trying, really trying, to give CivRev a chance. So I figured multiplayer would be the best way to start it off. I invited my friend in, set a few (probably useless) options, put us on a team against (supposedly) two AIs, and started away.

At first, it all went well. Things were going good. Until I discovered Gandhi. Now, you see, Gandhi was a peace loving man. Why, then, did the only option available to me, dialogue-wise, take me to war with him?! A bug, I say! Oh. What’s this? Montezuma has found me (even though neither my ally or I have seen him)? Oh? He’s declared war on me? A bug, I say!

Oh, hello Napoleon. No–wait. There’s only–what the hell?! There was supposed to only be four Civilizations in this game! Yes, it’s true. In my very first multiplayer game I had encountered what I’ll now call a “ghost.” A non-existant leader whom every message he sends gets sent to all players. Yes, Napoleon. I know you’re talking to Montezuma. Why, then, must I read your message, you damn specter?!

Ugh. Okay. After about 45 minutes, my friend and I decide that the multiplayer is a buggy mess. Maybe single-player will be better, we hope, but at this point I’ve already suggested going back to a good ol’ Civ IV: BTS game. He convinces me to give single-player a chance.

Alright, I’ll play this game how it looks like it was intended to be played. I quit out to the main menu and press “Play Now.” I choose ol’ Honest Abe, my personal favorite leader, and jump in. Since I’m trying to give this game a fresh chance, I turn on tutorials. Maybe I’ll get their perspective. I also turn off the god-foresaken “Advisor Simlish” that has for some reason infiltrated this game (it’s not even a damn EA game!).

Everything goes (relatively) well for a while, until rival civilizations start demanding things from me. This is a RARE occurence in the other Civ games, and it happens about every six turns in the early stages of this game. It’s stupid and only serves to fan the flames of war. I like war, but only in the later stages, when I’ve built up my army and researched so many technologies that I can take down anyone. In the beginning, I like a lot of diplomacy, and that just isn’t an option in this game. Maybe that’s more realistic? I don’t know, but it ain’t Civ.

I’m incredibly dissapointed with this bastardization of Civilization that Firaxis has provided us with. It’s mostly a buggy mess, and when it isn’t, it’s just not Civ. However, this is only one editor’s opinion. Look for a full review, by fellow longtime Civver Tyler Hoffman, in the coming days. Personally? I’m taking mine back and buying the Titan Quest expansion at a nice budget price.

(Update: Tyler’s review went up, and I have to say that I agree with it entirely–if you’re a Civver, stay away from this pile.)

Call of Duty: World at War - First Trailer


Considering the 2-year turnaround time, I am really pushing for Treyarch to make this one good, I think they can do it and I would love them for it, but I’m still partially holding my breath.

(Thanks GameTrailers.)